#ifndef __FILED_SERVER_H__
#define __FILED_SERVER_H__

#pragma once

#include "GameServer.h"

class Village;
class BattleServerSession;

class FieldServer : public GameServer
{
public:
	FieldServer(void);
	virtual ~FieldServer(void);

	BOOL				Init();
	VOID				Release();
	VOID				Run();
	BOOL				Update( DWORD dwDeltaTick );
	eSERVER_TYPE		GetServerType();

private:
	BOOL				ProcessConsole();

};

#endif // __FILED_SERVER_H__